Star Wars: Edge of the Republic

Second Session


Only one jump from their destination, our heros encounter silent attackers bent on their destruction. After another daring space battle, leaving one ship nothing but space scrap and the other limping away in battered disrepair, the Black Duchess finally makes the jump to the Mustafar system only to find more disappointment:

Star One, the ship they were supposed to rondezvous with, is nothing but floating ruin. The surviving crew, adrift in escape pods, tell the tale of how they were attacked and deliberately left to drift at about the same time that the Black Duchess was defending her own hide.

Suspecting treachery and wary of a trap, the refugees are closely watched by our heros. But before much can be made of these worries Sorak Va’Dirast, intrepid captain of the Duchess, feels a strong sensation of something terribly wrong coming from the planets surface. Leaving the crew perplexed and concerned at the source and urgency of this ‘feeling’ Sorak never-the-less orders an immediate investigation.

On the mostly molten surface of Mustafar our perplexed protagonist find a shady looking facility. Instructing the refugees to guard the ship (from the outside), the crew of the Duchess investigates. Meeting a driod custodian they use cunning and guile to convince the droid and it’s absentee master to give them access; posing as stranded cargo transporters they gain entry to a waiting room in what they are told is an ‘Accounting Facility’.

With such a shady locale and Sorak’s undiminished ‘Feeling’, no-one is conviced the place is what is claimed….

What is this dark facility?! Who is this Magister Damask who owns this place?! What is the source of the dark Feeling our young Captain is sensing and how is he able to Sense it at all?!

Will we find out the answers to these new Mysteries? Find out in the next exciting installment of Age of the Republic!

First Session

Last time on Edge of the Republic!

Our intrepid band of new heros (and scoundrels) had barely had time to meet and establish their identities before a foul crime interupted their burgeoning comraderie. The contact meant to hand over access to their new, fresh off the line star freighter, was murdered in the very same room.
While the others took stock of the victim and secured access to the invaluable ship, Thenok heroicly gave chase to the vilanous culprit – subduing the man with ease.

The new crew of the Black Duchess interrogated the murderer only to be presented with new questions – Who is the mysterious Havoc, the one suposedly behind the murder and theft of a secure and equally mysterious datachip? What information lies inside? And why is it so valuable that not only the theiving assasin but a whole ship would be sent after it?

After fighting off the strange ship, our heros contemplate their next move over the floating scrap and debris of their enemy. Will they get answers on delivering the chip to it’s rightful owner in the mustafar system, or will the journey only bring more questions and void bound corpses?!

Find out, in the next installment of Edge of the Republic!

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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